Where is thirsty river in guild wars
The problem is, most people don't understand what teamwork is and believe the tactics they used in presearing and old ascalon apply to later missions. I did this mission about 4 times with real people Then i did it with all henchies and beat it on the first try. Go figure. I tried it first with henchies but failed on the last part because I had forgotten to bring a rez signet and all 5 henchman died on the 2nd last boss and I had to try the last group solo.
I then passed it with the first pickup group that I advertised for. The primary elementalist quit after our first fight apparently dissatisfied with our groups effort. Basically we used the same tactic for all 6 groups. We'd spend the 1st minute cleaning up the outside spellcasters and as many tanks as we could. Our monk basically had to focus on babysitting those two but did manage to assist us with healing too. In fact we beat the infamous dual priest combination so quickly that it wasn't until the mission finished that I realised that we had even run into them.
I suspect most teams break down and get in trouble by trying to be too fancy while killing the priests and not focusing enough on just maxing damage. Actually having a few concentrate on the priest is a good idea since it keeps the boss and the remainsof the mobs away from those players, the priest is not hard. What gets people killed is the "timer panic", going after the priest as fast as possible and run pass the boss and the mobs because of the 2 minute timer.
All the ascension missions are easy. All you need is an acertive, knowledgable leader. I had a team of 6 year0olds who somehow knew nothing about the game, but since I pretty much knew what to do, we finished it first try. Because it's a Monk. Mainly though For those who don't know what maelstrom does So, with that kind of spell on a monk Usually I just hench it because I'd rather not risk getting in a party filled with I did it with 3 warriors, 1 monk, 1 ele, 1 necro.
Can i just say all valid points, and yes elona's is very hard, especially when you party up with some gung ho idiots Oh, thirst river was the easiest once i found a varied team it becam quite easy, it was just draw enemies a few at a time and kill heal and kill some more. Sounds like you all have better online luck than me.
I have failed Elona 27 times and River 23 times - and seem no closer to getting them either. All I can say is this. Unless my luck changes soon, I'm going to Quit GW. Afterall, games are supposed to fun - and I'm NOT having fun any anymore.
Dunes of Despair is not too hard and I did that on the first try. Thirsty took me 3 or 4 tries. After failing Thirsty the first time with henchies, I tried to join a group but no one wanted me.
I got tired of waiting around and so I grabbed the henchmen and planned my strategy. The timer is really the key to everything. At exactly the 2 minute marks, if the enemy priest is still alive then their entire team gets resurrected. So when there is about 30 seconds left until any two minute mark, you need to make a decision.
At this point you will either rush the priest or you retreat. If there is more than one group left to fight between you and the priest, it's time to retreat, wait for the team to resurrect, and start from scratch. It's worth it because you do NOT want to be inside the shrine when the enemy team resurrects, as that usually means mission over especially with henchies.
When you decide to rush, make sure you call the priest as the target - the henchmen will listen. Again, I am a mesmer so it only takes me about 10 seconds to take out the priest. So I can wait a little closer to the two minute mark, but plan accordingly here. If you find you aren't having enough time to take out the groups, there's a trick to give yourself a little extra time to work with.
Instead of fighting immediately when you get to a group, wait around until the next 2 minute mark. So once you get to about , then you start your attack. The first resurrection point will pass while you are fighting with no enemies dead yet. So this actually gives you an extra seconds to work with. But keep in mind, if you do it this way it will be harder to get the bonus. Hopefully this helps a few people who are frustrated.
To all those people who have failed the missions many, many times Can your Guild not help you through the missions? Assuming you are in one, that is. I did the test various times took like a day or so 24hours, didnt count the tries. Theres idiots and theres a good player. You can see them all. But I think you should make contact with these good players.
Maybe they can help you when they have finished the mission. So make contacts with these people. I am sure if they know how you are playing, but if you are playing right they'll help.
And find a good guild, it helps. Have fun. Dont stress too much. I am a necro so I am not in the favourite class either. I finished it on my 6th try with what was basically a 5-man team and without the morale boost from giants.
Let me explain, This was our party. Lets just call person 3 Smith. Despite what some people may think, its a very balanced party. So why do you think I say that we have a 5-man team? Your answer: Smith. All he did was: rush into monster group, die, said "rezzzzzzzzz me", and when we're done with one of the tasks he takes the Hero and begins the next challenge without us.
Even if we scream "STOP! So on top of having a useless warrior in our party, he litterally made it harder for us. Aggroing almost every mob in sight and rushing to first task right from the start preventing us from getting the sand giant morale boost , Smith was a pain in the backside. Now that we've cleared that up, here's how we did it; The first test was a piece of cake, the only unnexpected problem we had with it was that the outer monster group took the central path instead of the left forcing us to aggro the inner group too , Smith is dead by this point, by the way.
Anyway, that done, we try to catch up with smith to keep him from screwing up cost us some loot we didn't pick up and enter the Second test. The second test is where something went wrong, big time. We killed the first group the left one pretty easy, but then, not waiting for a clean , Smith aggroes the outer and inner groups of the right team. I think we killed off one of the groups before the timer hit 35 seconds before ressurection and before I ran into the shrine and started my own little frenzy at the priest.
At exactly I killed him, alone. But then I noticed that most of my party was dead Only ones left alive were the Monk and the Elementalist and that there was a forgotten swordsthing bashing me. I die. Once you start killing mobs of an enemy team, your intermediate objective should be to kill that team's priest before the next two minute mark and the automatic team resurrection. If you are engaging the 2nd or 3rd team in an arena, it may be helpful to get a slight headstart on battle just before a two minute mark, e.
On the other hand, if you annihilate one team quite quickly, you should evaluate the strength of your team build as to whether you want to rush immediately to the next team for battle. The concern is whether there is sufficient time left before the next two minute mark to kill the next team's priest.
It is often better to stop, regroup, and wait for the next two minute mark to approach before attacking the next team. The tactic to start engaging a team just before the two minute mark can apply to the first team you fight upon entering an arena, if your team will likely have difficulty in killing its priest within the first two minutes.
If you need those extra few seconds for the first team in an arena, you can wait until about or to start your attack. In the third arena, it is not advised to wait to engage the first team, as it is likely that you will fail to save King Khimaar if you wait.
It is often impractical to simply rush in and focus fire on the priest. If you do this, you'll aggro all three groups of the team, and have to fight 8 or 9 mobs at once, which can overwhelm your party. Instead, let the groups that are inclined to come out do so, and pull and kill them separately when they do. There will be less pressure on your team's healer s if the bulk of the enemy team is dead before you go for the enemy priest.
It is generally recommended that you kill the enemy priest before the team's boss, due to typical boss survivability. With the priest dead, there is no time pressure to finish the rest of the team.
Once either the first two groups of a team are dead or you're getting short on time, push through and focus fire on the enemy priest. It can take some time to wear down the enemy priest, as it heals itself with Word of Healing. Be sure to allot enough time to kill it, and if it looks like you're not going to finish off the enemy priest before a two minute mark, then retreat.
Having the bulk of your party caught inside the shrine area when the entire enemy team respawns will probably wipe your group.
Josso Essher is a monk boss of the team at E4. It is quite a capable healer, and can make it difficult to kill that team's enemy priest.
It can help for this team to bring some interrupts or other anti-healing or anti-caster skills, in order to make it easier to kill the team's enemy priest. Note that the awkward terrain often leads henchmen and heroes to try to shoot at the enemy priest through a wall. You may need to flag them inside the building and near the priest in order to get them to do the proper damage. It can also help to spread your party out slightly, to limit the effects of enemy AoE spells and conditions.
The bonus objective is to clear all the enemy teams in the third arena before King Khimaar dies, and before he leaves which takes precisely ten minutes. The bonus is still achievable as long as King Khimaar is standing in the central area of the third arena. You cannot complete the bonus without also completing the mission. After you defeat all the teams in any order , you will receive the bonus reward right before the ending cutscene. The King gets attacked by Custodian Hulgar 's team at E6 on the map toward the right of the entrance about seconds after the timer starts and will be killed in less than a minute if you do not heal him and kill the foes near him.
Alternative tactics to save the King are to either rush directly to the King's position before engaging team E6 or rush counter-clockwise from the arena entrance to the E6 team to Khimaar's location in the middle.
By all means, avoid aggroing a patrol from the team on the left. The other two teams very rarely attack the King. While he has some firepower, it's not worth the time or risk to lure enemies to him, and it's never enough for him to defend himself against an entire enemy team.
Rockshot devourers have Barrage , so a group of five of them at a time can deal impressive damage if you don't spread out. The many traps that the devourers lay can even get heroes or henchmen killed when otherwise out of combat, as they can do massive damage in a hurry. Proceed carefully in the initial area, having one human character leading by an aggro distance the rest of the team, so only one character sets off the traps and the minimum number of devourers are engaged at once.
Enemy priests casting Word of Healing on themselves are very potent healers. It helps immensely to daze them, after which they will die fairly quickly. Interrupts with a short recharge are also very useful. However, the enemy rangers Throw Dirt , causing blindness — unless removed, it can cause most daze-causing skills to miss.
If you wish to do the bonus, you must rush into the third arena quickly to save the king: if you get there immediately, mobs will attack you and leave the king alone; if you dawdle, they can focus their fire on the king and kill him quickly. Josso Essher healing his associated priest can also be a problem. Locking a mesmer hero with several interrupts onto the boss while the rest of the group kills the enemy priest can prevent the boss from causing too much trouble. Another player is unlikely to have the necessary reflexes to interrupt most of the spells the boss has.
One of the groups associated with Custodian Phebus at E5 won't come out of the small room with the boss and priest on its own. Casting a non-projectile spell on one of the foes through the wall will get it to come out.
Pull the group well out of the room, or the enemy priest will step up to heal it. The group has two Forgotten Arcanists that can cause major trouble for your group if you try to ignore them to kill the enemy priest. Ghostly Hero : Before you can Ascend and enter the Rift , you must first be cleansed. Lead me safely to the Rune Circle at the end of this test, and I will cast the ritual to burn away your earthly imperfections.
Your first challenge will be to defeat a single legion of Forgotten. Your opponents will be resurrected every two minutes unless you destroy the priest who tends their shrine. Once you have defeated your foes, lead me to the door, and I will usher you into the next challenge. The challenges will grow harder as you progress. If you defeat all of the foes along your path, we will claim the Rune Circle, and you will be cleansed.
Prove yourselves worthy, and you will be one step closer to gaining entrance to the Rift. Ghostly Hero: Defeat the enemy priests to stop the other team from resurrecting.
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