Which totems for resto shaman
Although this can be applied as a wipe prevention measure in dungeons and Heroics, it can equally as easily cause a wipe if used recklessly. Another utility totem that provides some decent AoE and single target damage in support of the Shaman for two minutes. You can use this totem at almost any time within an encounter for extra damage. This means that, if the frequency of damage is relatively consistent and the damage minor, it is unnecessary to max out the talent in order to benefit from it.
Most Shaman typically run three points in this talent if they opt to spend points in it. This value affects the spell coefficient. To do this it modifies the coefficient. To calculate your new CH coefficient you would follow this equation:. CH base coefficient This talent is worth about healing on the lower end at the beginning of TBC dungeons and gains in value as your gear improves throughout TBC. This talent is more oriented for PvP. Below is what should be considered the standard PvE Resto specialization.
You have all the tools you will need for Dungeons, Heroics and Raids. Threat is actually something you as a healer will have to manage in TBC -see the Threat section- and it is therefore inadvisable to pull more than one point out of Healing Grace. This may be your playstyle or may be a development over time as you progress into T5 and beyond, filling the raid healer over triage healer role.
This spec sacrifices the ability to hard cast Healing Wave and reliability of the spell as a viable tank or single target heal in exchange for greater elemental damage survivability.
Healing Wave can still be used in dungeons or very low pressure scenarios but LHW will now act as your go-to for single target damage solutions. This spec is possible but may not be optimal for an early game Shaman during dungeons and Kara. While there is still elemental damage in this content, the need to triage heal with HW outweighs the benefit of added survivability.
The final spec is for the Twisting Shaman and utilizes Enh Totems to further buff melee should you spend time in a melee group or are designing strats around melee comps. This twisting spec makes the same sacrifice of Healing Wave functionality for the added utility of buffing your Strength of Earth Totem.
It is inadvisable to go further into the Enhancement tree to pick up Improved Weapon Totems as the application of this buff is very nominal as you sacrifice a significant amount of your throughput to obtain the talent.
This spec has five points of flexibility in Enhancement and seven points of flexibility in Resto. In Enhancement you can do anything with the five points between Ancestral Knowledge and Enhancing Totems. This means that two points in Imp Ghost Wolf reduces the cast time to zero giving you instant travel form.
Look for mechanics that can be redirected in dungeons, heroics and raids to decide if this talent suits you. This section is for both those transitioning over from Classic interested in what items are worth saving and those fresh TBC players interested in what old content to farm.
The question of what to save will depend on what path Blizzard chooses to take regarding patch structure for TBC. This trinket is amazing due to the manner of healing it provides. These shields cannot stack and will overwrite each other as a higher value shield is applied to the target. If you apply a shield with a value of 10 and follow up a consecutive heal with a value of , the shield with a value of 10 will be removed and the shield with a value of will take its place.
This trinket is limited in scope by the imagination and skill of its wielder. There will certainly be niche applications of this trinket throughout TBC. Eye of the Dead is a better version of Hibernation Crystal; however, both trinkets are still extremely good and hold up in competition with early TBC options.
Save these as they will provide powerful trinket options into Kara. Unlike Scarab Brooch these trinkets will be replaced with time. Unlike Scarab Brooch this trinket will be replaced with time. Save these two pieces of T3 in addition with any others you are currently using.
Additionally, these two pieces of T3 will be part of my recommendation for pre-raid BiS gearing if you are twisting. All of T3 in general will serve you well as you level to Save as many of these as you can as they are marginally better than or on par with Greater Inscription of Faith depending on your HEP values. There may be additional one-time-use or unique quest items that can be useful for TBC but have not been included due to their impracticality and limited time nature.
Regardless there will still be consumables that can be of value from Classic into TBC. Proper itemization is one of the most vital aspects of WoW. We will go into more depth on the respective benefits of these stats in the Stat Priority section below, but for now, the order listed above is a fair guideline to gearing through early TBC when you do not have access to Haste.
Resto Shaman are sadly not very mana efficient during these early stages of play. However, in TBC itemization has drastically improved and it is possible to obtain gear that covers both your conservation and throughput needs.
With that in mind we have gathered a pre-raid BiS list prior to Kara. Alternatives to some profession, Heroic and world boss gear will be supplemented for those disinclined or unable to put in the work. The above is the absolute best gear you can acquire before going into T4. These lists will be announced and pinned in the Classic Shaman Discord and will be linked here as well. Below is an alternative BiS list that excludes some of the more complicated items to obtain such as world boss gear, crafted items, etc.
I will include alternatives to just these two BiS lists in the progressive lists but for now consider these the best options for those of us who have unlimited time and access to the game and for those of us who have more limited schedules. The BiS and Alternative gear sets provide a very even spread of stats and should keep you comfortable healing everything from Heroics to your first forays into Karazhan.
There are some alternatives to those listed above which exchange healing for MP5, MP5 for healing or some other combination of stats, but, overall, the pieces with the best budget and highest impact have been selected. Across the set no item budget is lost to Spirit or the inferior damage-and-healing secondary stats.
Although the BiS list includes three pieces of crafted gear from Tailoring, which can be a challenge, it will definitely be worth the effort even into T5. If world bosses are unavailable to you the Whitemend set may be a prudent option and help save you the extra expense of leveling Engineering.
We will go into more depth on the benefits of each profession in the Professions section. Gemming is a new and exciting addition in TBC. Gems are a product of Jewelcrafting and are profession items which provide stat bonuses to gear with special slots called gem sockets.
Gemming is different from current retail in that no gem socket is prismatic. Sockets are broken up into the 3 primary colors, red, blue and yellow and can be properly socketed by either red, blue and yellow primary gems or by hybrid orange, green and purple gems.
Each piece of gear with sockets will have a socket bonus that can be activated only if the gems used to socket the item satisfy the socket's color requirement. Primary gems satisfy only one color whereas hybrid gems satisfy both constituent primaries that comprise them.
Additionally, primary gems offer a single stat bonus while hybrid gems are a composite of their constituent primary stats. Understanding how to gem properly in TBC is important for both gaining access to additional socket bonuses and for working to activate the 4th and final socket type, the meta socket. Meta sockets are always found in the helm slot and are a unique socket that may only house a meta gem -either an Earthstorm or Skyfire Diamond.
All meta gems provide additional, often unique benefits to the wearer and can only be activated through meeting specific requirements. Each meta gem will specify those requirements in their item text. That text will change from grey to white when the requirements are met. As a Resto Shaman in PvE you will be aiming for the following gems by socket color:. It is important to know that you do not always have to activate the socket bonus on a piece of gear. Understanding how to make the most out of your sockets and socket bonuses will be a learning curve and is something even experienced players take time to consider.
The proc has a 15 second ICD and as a result the gem has a 3. Haste will reduce the proc rate further and with more than spell haste rating the proc rate drops to around 3. Here are some MP5 values based on an adjusted chance to proc based on cast time:.
The bolded selection highlights the value of IED from the standard CH and talented HW cast times to the extreme hasted versions of the same. To do this first identify how many casts it takes to proc on average. To find the adjusted proc rate, you would average time it takes to proc the trinket with the additional time incurred by the ICD, 15 seconds, and finally multiply that by the proc rate.
THe formula is as follows:. Although much is the same, the benefits of some of the stats have changed due to new talent options. Later in the expansion a new stat is added, Spell Haste. Haste quickly becomes the choice secondary stat and will become your primary gearing and gem selection. Functions mostly the same as it did in Classic. A single point of Intellect still provides the player 15 points of mana, increased to This means that Intellect also provides. Int also provides a small amount of Crit per point, exactly.
Functions exactly the same as it did in Classic but at a slightly different conversion. Shaman do not have a productive relationship with this stat as we do not have talents that allow for Spirit regeneration while inside the 5SR nor do we have a talent that increases the return rate of Spirit to mana. However, this stat still does apply a benefit if you spend time outside of the 5SR O5SR and marginally when running the [Primal Mooncloth] set. The equation for Shaman mana return O5SR is very simple:.
Where MP2 is the amount of mana returned every tick while not casting. All things considered you will never elect to gear for Spirit and it remains the lowest stat in priority. Functions exactly the same as it did in Classic where a single point of Stamina is worth 10 health. Although in Classic it was common to select gear pieces with very low Stam and suffer very little in the way of drawback, TBC has far more lethal mechanics and making sure to have a decent pool of Stamina will be of higher importance as you progress through content.
Functions exactly the same as it did in Classic. To calculate how much actual healing you receive from your bonus healing you follow this simple equation:. If you want to factor in Crit as well you would use:.
It is important to know that going into TBC a Downranking Penalty was introduced in an effort to make previous ranks of spells less appealing and less effective options. This effort worked to a degree but downranking is still prevalent in TBC. This penalty is calculated with this formula assuming you are at level Keep this in mind when selecting spell ranks.
A single point of MP5 returns 12 mana every 60 seconds. Mana is returned on the energy ticker, every two seconds, and having a sizable pool of MP5 will be more significant in TBC than it was in Classic. Fortunately gear is itemized more efficiently and less cost benefit has to be done when stocking up on this critical stat.
This stat has undergone a slight change from Classic to TBC. To prevent the possible overuse of old gear going into TBC, Blizzard switched from whole percents to the rating system. In TBC it will take Spell Haste is a new stat introduced with T6 and is also on a rating system. This is an exceptionally good stat for Resto Shaman and will be your most sought after secondary stat upon introduction.
The way this works is slightly counter intuitive. As Shaman have no HoTs there are no haste breakpoints to be concerned with. As always the haste soft cap is reached when you reduce your GCD to one second, a change that was made in patch 2.
The equation for haste is:. To find the amount of haste rating you will need to reach a desired cast time simply follow this equation:. This means that stacking Haste past the soft cap would be perfectly fine and it is not uncommon to see Shaman go full Haste gems and gear in Sunwell.
Resto Shaman stat priority begins similarly to early Classic and ends with a new stat hierarchy with the introduction of Haste.
However, gear being far better itemized facilitates easier gearing choices and running less overall cost benefit analysis when deciding what pieces of gear to choose amongst all the possible options. It is useful to note that building your stat priority and EP values for healing can be more complicated than building EP values for DPS.
Much of the value from stats revolve around the role you are filling, the healing roster you are a part of and the general mechanics of each encounter and trash pack s. Below will be an outline of what I consider to be standard HEP values for the average Resto Shaman covering standard environmental factors. Treat them as a starting point and use them to help you build your own understanding of gear. Conversely MP5 does not offer the same opportunity simply due to the amount of MP5 in the game and its comparatively weaker relationship with your spells.
A well-geared Resto Shaman can down rank more often than an intro-geared Resto Shaman. This calculator also includes a personalized EP calculator for your current stats or whatever goal stats you may have. They are derived from weighted HPS increase from CH and based around ballpark stat values for each tier. To find reasonable stat values I built out multiple sets on SeventyUpgrades , averaged, did some lowballing in places, and used those as a base.
If you want to build your own HEP values you can follow the methodology outlined in the calculator or go to the Classic Shaman Discord to discuss with other players. Both Int and MP5 provide mana, but in opposite ways. Int provides a static amount of mana up front while MP5 contributes more and more mana the longer the fight goes on. Accordingly, the relative value of MP5 on any given encounter increases with the duration of that encounter.
We can easily calculate the time it would take for MP5 to surpass a given amount of Int in terms of mana provided. If we assume a given encounter is 5 minutes seconds long, how much Int is needed to provide the same mana as 1 MP5? Swap your gear around accordingly from fight to fight. Remember that Int has a few perks over MP5 too:. With a sizable pool of Intellect you can afford to use your consumables in a way that is more efficient. Relying on static mana from Int rather than a constant stream of mana from MP5 makes it easier and less stressful to get your consumable rotation exactly on point.
Finally, the more Int you have the longer you can retain a mana deficit allowing your MP5 to function for greater periods of time. It is important to know both the difference between Intellect and MP5 in addition to understanding the difference between your static vs effective mana pools. This mana is the resource available to you at the beginning of an encounter before any passive or active regeneration occurs.
Effective mana on the other hand is the total amount of mana you will have access to over the course of any length of time. To find this value simply set a time frame and then use that time to calculate how much mana you would get from your MP5, buffs, consumables and any abilities such as Mana Tide or Innervate that may be applied to you. To get the most value out of your effective mana pool it is important not to allow your mana to cap during a period of combat.
If you do cap mana then you are wasting your passive regeneration at least and potentially delaying further application of your active mana regeneration at worst. Use this information to help inform your gear, consumable usage and spell rank choice decisions in live raid settings. Knowing how to gauge your effective mana pool is critical in being a well informed player and should improve your ability to attenuate your mana usage within each encounter.
For Resto Shaman and healers in general there is really no hard rotation to adhere to. There is, however, a spell priority you will follow when addressing which of your healing spells best fits your current needs. Some good healing hygiene and general knowledge regarding each of your primary spells will be outlined in this section. Keep in mind that each healing spell fills a certain niche and are essentially mutually exclusive when paired with their ideal use case.
Our bread and butter and the most efficient heal in our arsenal. Resto Shaman are key players in raid healing. We may not be as powerful as a Druid, Priest or the holy grail Paladin for direct tank healing, but with our CH we can do both effective tank and melee healing simultaneously. Additionally, our spell critical strikes have a chance to grant Ancestral Healing, a very useful physical damage mitigation buff.
A crit can happen on any or all of the three CH segments. Even spamming Chain Heal Rank 4 , you have the capability of pushing out insane throughput with a single spell. It is also important to never stop casting. Post by This post was from a user who has deleted their account. Post by FloppyKitten Ok man thanks for the advice.. Death Knights have a similar buff called Horn of Winter, but it lasts only 3 minutes and requires a modest runic power commitment to keep up.
Hope this helps to get you started. Post by warrigt full raid? Yes: stoneskin totem and occasional fire elemental.. Tauren totems used by all Horde shamans before patch 3. Draenei totems after the 8. Totems are tools used by a shaman as an instrument of war. Characterized by their immobility and area of effect , the totems embody the shaman's mastery over the elements. Some totems possess destructive power while others aid and assist allies. Shamanistic cultures outside those of the Horde and Alliance also possess the ability to use totems in battle.
Totems are unique to the shaman. Once a totem is put down it cannot be moved, but a new totem can be used to replace it. Although the shaman's totems are summoned and fixed near the caster, a shaman player can place a totem while moving. A totem's effect is only active within a certain radius of the totem making it a hybrid version of Point Blank Area of Effect and Ground Targeted Area of Effect. The totem can be planted underwater, and appears floating at the foot level of the character.
Totems are immune to AoEs and DoTs, and must be specifically attacked to be destroyed. Totems are always placed roughly 3 yards away from the position from where you cast it. The exact position of the totem is dependent on where you are when you cast it, and in which direction you are facing.
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